I'm sure I'd feel differently if I had started playing the game from the very beginning, but I didn't, and back on live (as a college student) I only ever had 2 or 3 characters in as many years that I really felt like I got to play.
So I'm extremely glad that it's now thoroughly optional if I so choose, and I'm making more characters and seeing much more of the game's content - at all levels - because it's now so easy for me to roll up a character to level 50, kit them out with a full set of IOs, and then I feel like I can almost grab a new character for whatever I want to do. I understand what some people are saying, about it being harder to find certain playstyles, and you certainly can't go in-inherent fitness, but from what I see you can pretty much run any way you want, and I think thats what some other people are trying to point out.Įven with all the streamlining tools that we have today, I still don't enjoy levels 1 to 25 very much overall, even when exemplared down from 50. Arcs, stories, mish, radio, speed, tfs.it seems to all be available. I notice in LFG chat people advertising for literally any type of run you can imagine. (Other than someone helping me with a build I was unfamiliar with). Nobody has ever dictated to me (on HC) that I should take or not take certain powers. I am happy to run at whatever pace is set, speed runs or slow old fashioned read the text style. I dont lead teams, did that way more than I wanted back on live so I am happy to join someone else's team. The one time I was so slow I missed an entire mish was because of slow zoning (computer needed a reboot). I never take p2w travel and I never use temp travel given from missions, and I am not any slower than some others on teams. Especially community-wide positive externalities, arguably the meat-and-potatoes of a massively multiplayer game. Afterall, WoW built its 10 millions playerbase off embracing the theme park route before anyone else even thought of it.īut it's not an objectively superior experience from a qualitative point of view, because certain aspects of the "grindy" experience are missing. In fact, it's overwhelmingly likely it is. It might be an experience with more widespread appeal. I like the Homecoming changes pushing it further. I like the theme park orientation of modern CoH just fine. Soloing an AV meant something to the point people doubted claims of doing so. Like the popularity of Frostfire and Atta, the thrill of finally reaching a new zone, especially the fabled Peregrine Island. It all takes part in setting an atmosphere, and MMO "mythology" builds off these things. Moving through danger zones without travel powers required some involvement.
People are different in what they enjoy and in how they enjoy things. "Bad memories"? In leisure time? Why not switch to a different hobby? This love for grind and boredom and slowness is 100% nostalgia with the gloss bad memories get.įor me, the idea of playing a game I find boring is bonkers.